subdue_hermilia = {
	title = regula_subdue_hermilia.t
	desc = regula_subdue_hermilia.desc
	selection_tooltip = regula_subdue_hermilia_tooltip
	confirm_text = regula_subdue_hermilia_decision.a

	# Art
	picture = {
		reference = "gfx/interface/illustrations/decisions/regula_initialize_decision.dds"
	}
	
	# Grouping
	decision_group_type = regula
	sort_order = 1
	# AI
	# This is player only
	ai_check_interval = 0
	ai_potential = { always = no }
	ai_will_do = { base = 0 }

	# Triggers for showing
	is_shown = {
		character:futa_hermilia ={ save_temporary_scope_as = hermilia}
		is_ai = no
		regula_is_regula_trigger = yes
		scope:hermilia = {
			is_alive = yes
		}
		NOT = { # Can only do once
			is_target_in_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:futa_hermillia_regula_subdued
			}
		}
	}
	is_valid = { 
			
			character:futa_hermilia ={ save_temporary_scope_as = hermilia}
			scope:hermilia = {
			AND = {
				OR = {
					regula_is_devoted_trigger = yes
					regula_is_regula_trigger = yes
					is_imprisoned_by = root
				}
				OR = {
					has_government = landless_adventurer_government
					any_liege_or_above = {
						this = root
					}
					is_courtier = yes
					is_foreign_court_or_pool_guest = yes
					is_imprisoned_by = root
				}
			}
		}
		}
	effect = {
		trigger_event = {
			id = hermilia_subdual_event.0001
		}
		
		add_to_global_variable_list = { # Can only do once
				name = unavailable_unique_decisions
				target = flag:futa_hermillia_regula_subdued
			}
	}
}